Author Archives: Dan Dujnic

Global Game Jam: Fire Forest

The Global Game Jam is already a couple months behind us, but before it got too late, I figured I’d put up a video of the game I worked on. Behold, Fire Forest! I’ve only been to two Game Jams … Continue reading

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DuckBall Devlog 007: Taking Off

After two months off for the holidays and new babies, DuckBall development continues! I’ve cleaned the spam out of the comments gutter, updated my project and the Flat Red Ball Engine (which actually released another new version just this week), … Continue reading

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DuckBall Devlog 006: IsOnGround

After missing a week, DuckBall development continues! Starting a new job has cut into the amount of development time I have, but I managed to get in enough on the side to resolve the IsOnGround issue….mostly. For the ducks to … Continue reading

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My Xbox 360 Broke, So I Fixed It

The disc drive on my Xbox 360 quietly stopped working a couple weeks ago, and since then I’ve survived on downloadables (I actually finished Super Meat Boy). This past weekend I decided to do something about the broken box, but … Continue reading

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DuckBall Devlog 005: Tweaking and Debug Text

This week, DuckBall development continues, but at a different pace. The addition of breakable bricks was simple in and of itself, but as was mentioned last week they do not work as intended yet. There were a couple items I … Continue reading

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DuckBall Devlog 004: Break Bricks and Throw Speed

DuckBall development continues, new features this week include improved throwing and breaking brick tiles, aka Destructible Environments! First, regarding last week’s post, I tried to do use the Parent/Child relationship to control the orbiting of the ball, but decided to … Continue reading

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Nethack Ascension Raw Footage

Before this got too dated I wanted to temporarily break the moratorium on Nethack and post the raw footage of my first ascension. Watching this, you may understand why I wanted to dramatize the event; the nuts and bolts of … Continue reading

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DuckBall Devlog 003: Textures, Orbiting, and Throwing

DuckBall is back with new features! New Textures for Ducks, Ball and Background: A couple weeks ago I made these textures mainly to squeeze the ducks into a more circular shape, they just needed to be re-animated which turned out … Continue reading

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Gamer: Dig Deep, Episode 6

Hypership Out of Control is another item I’m pulling up from the unofficial Game Grump Summer Hiatus period. A few months ago on the playtest forums of XBLIG, I was fortunate enough to get to see Hypership in early development. … Continue reading

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DuckBall Devlog 002: Diving and Grabbing

DuckBall development continues, with all-new features! Dive your mighty Duck by pressing Y! Grab the Ball my holding Right Bumper! Exciting I know. Actually, both of these are features that already existed in a much older version of DuckBall, but … Continue reading

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