- We cover video games from 2600 to 360. Original video, podcasts, features, cartoons, and so forth. MAtt Dujnic and Daniel Dujnic at the helm.
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Grump Twitter- GameGrumpPE: New browser-based game has been dominating the month: "Job Hunt Story," Giving it 0/5 stars. November 16, 2010
- GameGrumpPE: #Fable3 Early; 19/10 Minus one for texture pop. Mathematically impossible score for making tangible the best menu-based elements of Fable 2. October 27, 2010
- GameGrumpPE: #FourHeroesofLight Premature evaluation stands. Patient turn-based RPG fans are in for a treat. Do we have to pay royalties to say 'whimsy?' October 27, 2010
- GameGrumpPE: #CostumeQuest and #SuperMeatBoy Watch for the podcast later this week (Hint: We like 'em!) October 27, 2010
- GameGrumpPE: #Minecraft I enjoyed the Doom II map tools more than playing the game... I enjoy Minecraft Classic in the same way. Legos for the 486 set. October 15, 2010
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N+: Graphics Whores Untie!
‘That’s when the whores come in… doing their little behind-shake for the men folk…’ – Boardroom Woman from Tommy Boy The time has come to talk about whores. Graphics Whores, in particular. They’re out there. Most of them live in … Continue reading
Passage: Interactive Art
As if in felicitous response to my surliness at Mass Effect’s time sink and my cynicism about BioShock’s overwrought artistic pretentions, Jason Rohrer produced a lovely little game called Passage, which is both quick to play and is a profoundly … Continue reading
Mass Effect: The Five Hour Limit
Developers, you’ve got five hours. Mass Effect was my final straw: a sprawling space opera with real-time combat, sophisticated dialogue trees, and a posse of apologist coverage. It received nearly universal commendation from critics, despite the also universal acknowledgment that … Continue reading
Team Fortress 2: Teamwork Go!
I haven’t historically played games that require any sort of teamwork. I have played a few multiplayer FPSs, but my experience is limited to some Turok: Rage Wars, a bit of Perfect Dark, and shit-ton of Goldeneye, none of which … Continue reading
Frog Bog: Jump Up Jump Up and Get Down
Last night, I collided with a concrete abutment at 200 miles per hour. I was sailing downward from a jump, so the midair trajectory on impact ended up causing a catapult effect. And, despite the high definition graphics, despite the … Continue reading
Burnout Paradise: Open World, Dammit
The first things that you notice when you play Burnout:Paradise are the breakneck speeds, the crash physics, and DJ Atomica. The first two things are awesome, in that they literally inspire awe – a feeling I can only get from … Continue reading
Posted in Scoreless Reviews
Tagged Burnout Paradise, Criterion, racing game, xbox 360
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BioShock: We Need Our Prestige Games
Films are considered art, or at least a medium where art is possible.Games, not so much, not yet. But don’t worry – recognition is inevitable. Continue reading
Zelda: Phantom Hourglass: Shipyard of Sorrows
Phantom Hourglass is everything you have heard. It’s innovative and engrossing, repetitive and infuriating. Continue reading
River Raid: The Awe of Infinite Levels
Most Atari 2600 games are unplayable in this new millenium, if they haven’t simply been superceded. In the future, perhaps the pantheon will be entirely obsolete. But if that ever happens, River Raid will be the last to fall. Continue reading
Portal: Game of the Year 2007
Portal is 2007 Game of the Year. Because if there’s one thing more pointless than numeric review scores, its a Game of the Year award. Awards make people put a game like Portal in competition with BioShock. Continue reading

New Grump
DuckBall Devlog 007: Taking Off