- We cover video games from 2600 to 360. Original video, podcasts, features, cartoons, and so forth. MAtt Dujnic and Daniel Dujnic at the helm.
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Grump Twitter- GameGrumpPE: New browser-based game has been dominating the month: "Job Hunt Story," Giving it 0/5 stars. November 16, 2010
- GameGrumpPE: #Fable3 Early; 19/10 Minus one for texture pop. Mathematically impossible score for making tangible the best menu-based elements of Fable 2. October 27, 2010
- GameGrumpPE: #FourHeroesofLight Premature evaluation stands. Patient turn-based RPG fans are in for a treat. Do we have to pay royalties to say 'whimsy?' October 27, 2010
- GameGrumpPE: #CostumeQuest and #SuperMeatBoy Watch for the podcast later this week (Hint: We like 'em!) October 27, 2010
- GameGrumpPE: #Minecraft I enjoyed the Doom II map tools more than playing the game... I enjoy Minecraft Classic in the same way. Legos for the 486 set. October 15, 2010
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Global Game Jam: Fire Forest
The Global Game Jam is already a couple months behind us, but before it got too late, I figured I’d put up a video of the game I worked on. Behold, Fire Forest! I’ve only been to two Game Jams … Continue reading
DuckBall Devlog 007: Taking Off
After two months off for the holidays and new babies, DuckBall development continues! I’ve cleaned the spam out of the comments gutter, updated my project and the Flat Red Ball Engine (which actually released another new version just this week), … Continue reading
Posted in DuckBall, Video
Tagged devlog, DuckBall, gameplay footage, indie game development, indie games, XBLIG
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DuckBall Devlog 006: IsOnGround
After missing a week, DuckBall development continues! Starting a new job has cut into the amount of development time I have, but I managed to get in enough on the side to resolve the IsOnGround issue….mostly. For the ducks to … Continue reading
Posted in DuckBall, Video
Tagged devlog, DuckBall, gameplay footage, indie game development, indie games, XBLIG
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DuckBall Devlog 005: Tweaking and Debug Text
This week, DuckBall development continues, but at a different pace. The addition of breakable bricks was simple in and of itself, but as was mentioned last week they do not work as intended yet. There were a couple items I … Continue reading
Posted in DuckBall, Video
Tagged devlog, DuckBall, gameplay footage, indie game development, indie games, XBLIG
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DuckBall Devlog 004: Break Bricks and Throw Speed
DuckBall development continues, new features this week include improved throwing and breaking brick tiles, aka Destructible Environments! First, regarding last week’s post, I tried to do use the Parent/Child relationship to control the orbiting of the ball, but decided to … Continue reading
Posted in DuckBall, Video
Tagged devlog, DuckBall, gameplay footage, indie game development, indie games, XBLIG
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Nethack Ascension Raw Footage
Before this got too dated I wanted to temporarily break the moratorium on Nethack and post the raw footage of my first ascension. Watching this, you may understand why I wanted to dramatize the event; the nuts and bolts of … Continue reading
DuckBall Devlog 003: Textures, Orbiting, and Throwing
DuckBall is back with new features! New Textures for Ducks, Ball and Background: A couple weeks ago I made these textures mainly to squeeze the ducks into a more circular shape, they just needed to be re-animated which turned out … Continue reading
Posted in DuckBall, Video
Tagged devlog, DuckBall, gameplay footage, indie game development, indie games, XBLIG
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Gamer: Dig Deep, Episode 6
Hypership Out of Control is another item I’m pulling up from the unofficial Game Grump Summer Hiatus period. A few months ago on the playtest forums of XBLIG, I was fortunate enough to get to see Hypership in early development. … Continue reading
Posted in Gamer: Dig Deep, Video
Tagged fun infused, game review, hypership out of control, indie game development, indie games, XBLIG
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DuckBall Devlog 002: Diving and Grabbing
DuckBall development continues, with all-new features! Dive your mighty Duck by pressing Y! Grab the Ball my holding Right Bumper! Exciting I know. Actually, both of these are features that already existed in a much older version of DuckBall, but … Continue reading
Posted in DuckBall, Video
Tagged devlog, DuckBall, gameplay footage, indie game development, indie games, XBLIG
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DuckBall: XBL Indie Game Development
A couple years ago I participated in the Global Game Jam to see if I had any interest in game development. Turns out I did, I was surprised that I was able to contribute in so many ways. I figured … Continue reading
Posted in DuckBall
Tagged devlog, DuckBall, gameplay footage, indie game development, indie games, XBLIG
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DuckBall Devlog 007: Taking Off