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	<title>Comments for Game Grump</title>
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	<link>http://www.gamegrump.com</link>
	<description>Brothers in Gaming</description>
	<lastBuildDate>Wed, 29 Sep 2010 20:58:53 +0000</lastBuildDate>
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		<title>Comment on DuckBall: XBL Indie Game Development by Dan Dujnic</title>
		<link>http://www.gamegrump.com/2010/09/27/duckball-xblig-development/#comment-7</link>
		<dc:creator>Dan Dujnic</dc:creator>
		<pubDate>Wed, 29 Sep 2010 20:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamegrump.com/?p=936#comment-7</guid>
		<description>Interesting idea, I&#039;d have to think about how to implement it.  Mostly though, when you flap your wings you move upward, so you&#039;re gonna hit the ball anyway.  Using circles for collision will also make some other features I&#039;m planning (grabbing the ball/throwing the ball) a bit easier to approach.</description>
		<content:encoded><![CDATA[<p>Interesting idea, I&#8217;d have to think about how to implement it.  Mostly though, when you flap your wings you move upward, so you&#8217;re gonna hit the ball anyway.  Using circles for collision will also make some other features I&#8217;m planning (grabbing the ball/throwing the ball) a bit easier to approach.</p>
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		<title>Comment on DuckBall: XBL Indie Game Development by Bart Franklin</title>
		<link>http://www.gamegrump.com/2010/09/27/duckball-xblig-development/#comment-6</link>
		<dc:creator>Bart Franklin</dc:creator>
		<pubDate>Wed, 29 Sep 2010 15:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamegrump.com/?p=936#comment-6</guid>
		<description>The cut up collision box also seems like it would be an opportunity, like the ability to whack the ball with your flapping wings.</description>
		<content:encoded><![CDATA[<p>The cut up collision box also seems like it would be an opportunity, like the ability to whack the ball with your flapping wings.</p>
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		<title>Comment on DuckBall: XBL Indie Game Development by Dan Dujnic</title>
		<link>http://www.gamegrump.com/2010/09/27/duckball-xblig-development/#comment-5</link>
		<dc:creator>Dan Dujnic</dc:creator>
		<pubDate>Tue, 28 Sep 2010 18:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamegrump.com/?p=936#comment-5</guid>
		<description>Those are the duck&#039;s Collision Object, the ball also has a collision object (a circle).  The FlatRedBall engine compares the position of both these objects to see if they are touching, and if they are, the ball&#039;s trajectory is adjusted using the FlatRedBall&#039;s built-in function for &quot;Bouncing&quot;.  Tools like these are the main reason I went shopping for an engine, I don&#039;t know a helluva lot about programming yet.

The reason they have a cut-out look to them is because the textures (the actual images of the Ducks) don&#039;t fit neatly into a rectangle or a circle for collision calculations.  Using that cut-up collision-polygon introduces some unique problems of its own though, so I have already re-drawn the duck sprites so that they fit better into a circle.  Hopefully the next gameplay video will feature my new, fatter duck sprites.</description>
		<content:encoded><![CDATA[<p>Those are the duck&#8217;s Collision Object, the ball also has a collision object (a circle).  The FlatRedBall engine compares the position of both these objects to see if they are touching, and if they are, the ball&#8217;s trajectory is adjusted using the FlatRedBall&#8217;s built-in function for &#8220;Bouncing&#8221;.  Tools like these are the main reason I went shopping for an engine, I don&#8217;t know a helluva lot about programming yet.</p>
<p>The reason they have a cut-out look to them is because the textures (the actual images of the Ducks) don&#8217;t fit neatly into a rectangle or a circle for collision calculations.  Using that cut-up collision-polygon introduces some unique problems of its own though, so I have already re-drawn the duck sprites so that they fit better into a circle.  Hopefully the next gameplay video will feature my new, fatter duck sprites.</p>
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		<title>Comment on Drowning in Games by Gregory Astasen</title>
		<link>http://www.gamegrump.com/2008/11/21/drowning-in-games/#comment-4</link>
		<dc:creator>Gregory Astasen</dc:creator>
		<pubDate>Tue, 28 Sep 2010 17:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamegrump.com/wordpress/?p=425#comment-4</guid>
		<description>You never did post that Wii cake topper, you know!  Did it come out all right?</description>
		<content:encoded><![CDATA[<p>You never did post that Wii cake topper, you know!  Did it come out all right?</p>
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		<title>Comment on DuckBall: XBL Indie Game Development by Bart Franklin</title>
		<link>http://www.gamegrump.com/2010/09/27/duckball-xblig-development/#comment-3</link>
		<dc:creator>Bart Franklin</dc:creator>
		<pubDate>Tue, 28 Sep 2010 17:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamegrump.com/?p=936#comment-3</guid>
		<description>What do all of the little boxes around the ducks signify?  Are they chopped up into little pieces for animation&#039;s sake?</description>
		<content:encoded><![CDATA[<p>What do all of the little boxes around the ducks signify?  Are they chopped up into little pieces for animation&#8217;s sake?</p>
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