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	<title>Game Grump</title>
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	<link>http://www.gamegrump.com</link>
	<description>Brothers in Gaming</description>
	<lastBuildDate>Wed, 02 Nov 2011 16:57:50 +0000</lastBuildDate>
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		<title>Maybe DontReamde</title>
		<link>http://www.gamegrump.com/2011/11/02/maybe-dontreamde/</link>
		<comments>http://www.gamegrump.com/2011/11/02/maybe-dontreamde/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 04:49:57 +0000</pubDate>
		<dc:creator>Matthew Dujnic</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Scoreless Reviews]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1380</guid>
		<description><![CDATA[Reamde is more accessible than most Neal Stephenson novels, but despite (and because) of this, it ends up feeling like a lesser effort. <a href="http://www.gamegrump.com/2011/11/02/maybe-dontreamde/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>New Grump</title>
		<link>http://www.gamegrump.com/2011/08/22/new-grump/</link>
		<comments>http://www.gamegrump.com/2011/08/22/new-grump/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 11:49:49 +0000</pubDate>
		<dc:creator>Matthew Dujnic</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[parenting]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1361</guid>
		<description><![CDATA[Games will be Super-Everywhere when The Round comes of age.  Super-Everywhere is the 16-bit Everywhere that comes after the regular Everywhere that we have now. There's more colors in Super-Everywhere, and there's Mode 7.  <a href="http://www.gamegrump.com/2011/08/22/new-grump/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Global Game Jam: Fire Forest</title>
		<link>http://www.gamegrump.com/2011/04/15/global-game-jam-fire-forest/</link>
		<comments>http://www.gamegrump.com/2011/04/15/global-game-jam-fire-forest/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 05:58:22 +0000</pubDate>
		<dc:creator>Dan Dujnic</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[fire forest]]></category>
		<category><![CDATA[global game jam]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1347</guid>
		<description><![CDATA[The Global Game Jam is already a couple months behind us, but before it got too late, I figured I&#8217;d put up a video of the game I worked on. Behold, Fire Forest! I&#8217;ve only been to two Game Jams &#8230; <a href="http://www.gamegrump.com/2011/04/15/global-game-jam-fire-forest/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DuckBall Devlog 007: Taking Off</title>
		<link>http://www.gamegrump.com/2011/01/26/duckball-devlog-007-taking-off/</link>
		<comments>http://www.gamegrump.com/2011/01/26/duckball-devlog-007-taking-off/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 07:40:04 +0000</pubDate>
		<dc:creator>Dan Dujnic</dc:creator>
				<category><![CDATA[DuckBall]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[gameplay footage]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1334</guid>
		<description><![CDATA[After two months off for the holidays and new babies, DuckBall development continues! I&#8217;ve cleaned the spam out of the comments gutter, updated my project and the Flat Red Ball Engine (which actually released another new version just this week), &#8230; <a href="http://www.gamegrump.com/2011/01/26/duckball-devlog-007-taking-off/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>DuckBall Devlog 006: IsOnGround</title>
		<link>http://www.gamegrump.com/2010/11/16/duckball-devlog-006-isonground/</link>
		<comments>http://www.gamegrump.com/2010/11/16/duckball-devlog-006-isonground/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 16:55:40 +0000</pubDate>
		<dc:creator>Dan Dujnic</dc:creator>
				<category><![CDATA[DuckBall]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[gameplay footage]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1280</guid>
		<description><![CDATA[After missing a week, DuckBall development continues! Starting a new job has cut into the amount of development time I have, but I managed to get in enough on the side to resolve the IsOnGround issue&#8230;.mostly. For the ducks to &#8230; <a href="http://www.gamegrump.com/2010/11/16/duckball-devlog-006-isonground/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>My Xbox 360 Broke, So I Fixed It</title>
		<link>http://www.gamegrump.com/2010/11/01/my-xbox-360-broke-so-i-fixed-it/</link>
		<comments>http://www.gamegrump.com/2010/11/01/my-xbox-360-broke-so-i-fixed-it/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 13:26:57 +0000</pubDate>
		<dc:creator>Dan Dujnic</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[disc drive]]></category>
		<category><![CDATA[dvd]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[lubricant]]></category>
		<category><![CDATA[magnet]]></category>
		<category><![CDATA[motor]]></category>
		<category><![CDATA[open tray error]]></category>
		<category><![CDATA[repair]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1233</guid>
		<description><![CDATA[The disc drive on my Xbox 360 quietly stopped working a couple weeks ago, and since then I&#8217;ve survived on downloadables (I actually finished Super Meat Boy). This past weekend I decided to do something about the broken box, but &#8230; <a href="http://www.gamegrump.com/2010/11/01/my-xbox-360-broke-so-i-fixed-it/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>DuckBall Devlog 005: Tweaking and Debug Text</title>
		<link>http://www.gamegrump.com/2010/10/29/duckball-devlog-005-tweaking-and-debug-text/</link>
		<comments>http://www.gamegrump.com/2010/10/29/duckball-devlog-005-tweaking-and-debug-text/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 21:41:40 +0000</pubDate>
		<dc:creator>Dan Dujnic</dc:creator>
				<category><![CDATA[DuckBall]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[gameplay footage]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1211</guid>
		<description><![CDATA[This week, DuckBall development continues, but at a different pace. The addition of breakable bricks was simple in and of itself, but as was mentioned last week they do not work as intended yet. There were a couple items I &#8230; <a href="http://www.gamegrump.com/2010/10/29/duckball-devlog-005-tweaking-and-debug-text/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DuckBall Devlog 004: Break Bricks and Throw Speed</title>
		<link>http://www.gamegrump.com/2010/10/22/duckball-devlog-004-break-bricks-and-throw-speed/</link>
		<comments>http://www.gamegrump.com/2010/10/22/duckball-devlog-004-break-bricks-and-throw-speed/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 20:55:57 +0000</pubDate>
		<dc:creator>Dan Dujnic</dc:creator>
				<category><![CDATA[DuckBall]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[gameplay footage]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1180</guid>
		<description><![CDATA[DuckBall development continues, new features this week include improved throwing and breaking brick tiles, aka Destructible Environments! First, regarding last week&#8217;s post, I tried to do use the Parent/Child relationship to control the orbiting of the ball, but decided to &#8230; <a href="http://www.gamegrump.com/2010/10/22/duckball-devlog-004-break-bricks-and-throw-speed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.gamegrump.com/2010/10/22/duckball-devlog-004-break-bricks-and-throw-speed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A Gamer Reviews the Kindle 3 E-Reader</title>
		<link>http://www.gamegrump.com/2010/10/20/a-gamer-reviews-the-kindle-3-e-reader/</link>
		<comments>http://www.gamegrump.com/2010/10/20/a-gamer-reviews-the-kindle-3-e-reader/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 01:32:14 +0000</pubDate>
		<dc:creator>Matthew Dujnic</dc:creator>
				<category><![CDATA[Scoreless Reviews]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[e-reader]]></category>
		<category><![CDATA[final fantasy XIII]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[xbl]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1167</guid>
		<description><![CDATA[Warning to all gamers:  If you buy a Kindle 3, all of that reading could seriously cut into your game time.  Before you go out and spend the money &#8211; and yes, they are frighteningly cheap at $140 (wifi version) &#8230; <a href="http://www.gamegrump.com/2010/10/20/a-gamer-reviews-the-kindle-3-e-reader/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.gamegrump.com/2010/10/20/a-gamer-reviews-the-kindle-3-e-reader/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Nethack Ascension Raw Footage</title>
		<link>http://www.gamegrump.com/2010/10/19/nethack-ascension-raw-footage/</link>
		<comments>http://www.gamegrump.com/2010/10/19/nethack-ascension-raw-footage/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 05:29:05 +0000</pubDate>
		<dc:creator>Dan Dujnic</dc:creator>
				<category><![CDATA[Grumphack]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[ascension]]></category>
		<category><![CDATA[endgame]]></category>
		<category><![CDATA[Nethack]]></category>
		<category><![CDATA[YAAP]]></category>
		<category><![CDATA[YAAV]]></category>
		<category><![CDATA[YAFAP]]></category>
		<category><![CDATA[YAFAV]]></category>

		<guid isPermaLink="false">http://www.gamegrump.com/?p=1137</guid>
		<description><![CDATA[Before this got too dated I wanted to temporarily break the moratorium on Nethack and post the raw footage of my first ascension. Watching this, you may understand why I wanted to dramatize the event; the nuts and bolts of &#8230; <a href="http://www.gamegrump.com/2010/10/19/nethack-ascension-raw-footage/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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